NBA pace, offensive rating, defensive rating: a short guide without “magic”

Defensive rating example

If you follow NBA coverage in 2026, you will see the same three numbers again and again: pace, offensive rating (often written as ORtg), and defensive rating (DRtg). They look technical, but they are simply ways to put teams on equal footing by using possessions instead of raw totals. This guide explains what each metric measures, how it is calculated in practice, and how to read it without overreacting to small samples or noisy context.

What “pace” really measures (and what it does not)

Pace is an estimate of how many possessions a team plays per 48 minutes. Think of it as “how fast the game moves” in terms of chances to score, not how fast someone sprints. A possession ends when a team takes a shot that is rebounded by the defence, turns the ball over, or makes free throws that hand the ball back to the opponent. Because both teams share the same game, pace is effectively a game environment stat: it tells you how many opportunities existed, not how well either side used them.

This is why raw points can mislead. A team can score 125 points because it played quickly and generated lots of possessions, even if it was only moderately efficient. Another team can score 110 points in a slower game while being extremely efficient on a per-possession basis. Pace helps you separate “more chances” from “better execution”. When you are comparing teams across seasons, or comparing a bench-heavy unit to a starter-heavy unit, pace is often the first number to check because it frames everything else.

In most public stat sources, pace is calculated using an estimate of possessions. The common possessions estimate uses box-score components and looks like this in spirit: possessions ≈ field-goal attempts + turnovers + a free-throw adjustment − offensive rebounds. You will see slightly different coefficients depending on the data source, but the goal is identical: approximate how many times a team had the ball with a real chance to produce points. If you want up-to-date league-average pace in 2026, use the NBA’s official stats pages and filter by season; the league average shifts year to year, so treat it as context, not a constant.

A practical way to use pace when watching games or building previews

Start by using pace to explain why a game “felt” chaotic or slow. High pace usually means more transition possessions, earlier shots in the clock, and more total events: shots, rebounds, fouls, and turnovers. That does not automatically mean better offence. Some teams play fast because they are excellent in early offence; others play fast because they are sloppy, forcing live-ball turnovers and then giving them right back. When you see a high-pace team, ask a follow-up question: are they creating quality early looks, or are they simply increasing variance?

Next, use pace to compare scoring lines fairly. If Team A averages more points than Team B, check whether Team A also plays faster. If it does, you should shift your focus to efficiency metrics (ORtg/DRtg) before you decide which team is “better”. This is especially useful in the regular season when schedule density and travel can create tired legs: pace may drop on a back-to-back, and raw points often drop with it. Efficiency can remain solid even when the game slows down.

Finally, use pace to spot matchup levers. Some clubs are comfortable in the half-court and will deliberately slow the game: longer possessions, fewer transition attempts, more emphasis on limiting turnovers. Others want speed: quick outlet passes, early drag screens, and more shot attempts before the defence is set. A simple preview question is: which team can impose its preferred possession count? The answer often points you to where the tactical battle will happen (turnovers, defensive rebounding, and transition defence are the usual suspects).

Offensive rating (ORtg): points per 100 possessions, not “how pretty the offence is”

Offensive rating is the cleanest “how good is the offence?” summary stat because it scales scoring to possessions. ORtg is points scored per 100 possessions. That “per 100” choice is mainly for readability: it turns small decimals into numbers that feel like normal basketball scores. If a team has an ORtg of 115, it means it scores about 115 points per 100 possessions, regardless of how fast it plays. This is why ORtg is more stable for comparisons than points per game.

When you look at ORtg, you are looking at the combined result of shot quality, shot-making, turnovers, offensive rebounding, and free-throw generation. A team can raise ORtg by shooting better (especially from three), by taking fewer turnovers, by earning more free throws, or by recovering misses with offensive rebounds. That is why the best way to “debug” an offence is not to stare at ORtg alone, but to break it into the Four Factors: effective field goal percentage, turnover rate, offensive rebound rate, and free-throw rate. ORtg tells you the outcome; the Four Factors tell you the reasons.

In 2026 coverage, you will often see ORtg used in rankings, power ratings, and matchup discussions. Use it, but treat it as context-dependent. A hot three-point stretch can inflate ORtg for weeks, and a cold stretch can punish a good process. Opponent quality also matters: scoring efficiently against elite defences is harder than doing it against rebuilding sides. Whenever possible, pair ORtg with strength-of-schedule context, or look at longer samples (last 15 games, last 30 games, full season) to avoid being tricked by a short run of shooting variance.

How to read ORtg like a coach, not like a highlight reel

First, separate style from efficiency. Two teams can have the same ORtg while playing very differently. One might generate most of its value via rim pressure and free throws; another might rely on high-volume three-point shooting and spacing. When you are previewing a game, style matters because defences match up differently. A rim-heavy offence may struggle against elite rim protection but thrive against foul-prone teams. A three-heavy offence may swing wildly depending on shot quality and contest level. ORtg gives you the baseline, then you dig into where the points come from.

Second, treat “garbage time” carefully. Blowouts can distort ORtg, especially early in the season when a few lopsided results dominate the sample. Some stat providers let you filter out garbage time; others do not. If you cannot filter it out, use common sense: check whether the team’s ORtg is driven by bench-heavy minutes at the end of games, or whether it holds up in tighter score situations. For serious analysis, compare on-court and off-court splits for key players to see whether the offensive engine is actually the driver.

Third, remember that ORtg is not an individual “skill score”. You will see player offensive ratings, but they are influenced by teammates, role, and lineup context. A low-usage finisher can post an excellent individual number by taking only high-efficiency shots created by others. A high-usage creator can have a lower number while carrying the toughest possessions late in the shot clock. For player evaluation, pair individual efficiency with usage, playmaking load, and shot creation indicators rather than treating one rating as a final verdict.

Defensive rating example

Defensive rating (DRtg): the same idea, but harder to interpret

Defensive rating mirrors ORtg: it estimates how many points a team allows per 100 possessions. Lower is better. In theory, it is wonderfully simple: it puts every defence on the same possession scale and avoids the “slow teams allow fewer points” trap. In practice, DRtg is noisier than ORtg because defence depends heavily on opponent shot-making, and shot-making can fluctuate. A team can force tough threes and still get punished if opponents run hot for a month.

To read DRtg well, you need to know what tends to be repeatable. Turnover forcing (especially live-ball turnovers), limiting shots at the rim, and defensive rebounding tend to reflect real defensive habits and personnel. Opponent three-point percentage is less stable: contests matter, but teams cannot fully control whether a good shooter misses three open looks in a row. This is why many analysts pair DRtg with “shot quality” context (rim frequency allowed, corner threes allowed, free throws allowed) to decide whether a defence is truly strong or simply running well.

DRtg is also sensitive to lineup and role choices. A team that plays small may switch more and avoid mid-range shots, but it might give up offensive rebounds. A drop-coverage big might protect the rim but allow pull-up threes to great guards. A heavy-help system might shut down the paint but give up corner threes if rotations are late. DRtg is the scoreboard; the film and the shot profile tell you the story. If you are using DRtg in 2026 to judge a team’s identity, you should always ask: what kind of shots are they giving up, and what are they taking away?

A simple checklist for using DRtg without fooling yourself

Check opponent strength. If a team has faced a run of elite offences, its DRtg can look worse than its true defensive level. If it has faced a run of poor offences, DRtg can look unrealistically strong. This is basic, but it is the most common mistake in quick takes. Even a short “who have they played lately?” review can stop you from drawing the wrong conclusion from a ranking table.

Check the shot profile before you trust the headline number. Look at rim attempts allowed, free throws allowed, and whether opponents are getting clean corner threes. If the defence is giving up a lot of shots at the rim and a lot of free throws, the process is usually a problem, even if the current DRtg looks fine. If the defence is limiting rim pressure and avoiding fouls but opponents are hitting a high percentage from deep, the number may improve as the sample grows. You are not predicting; you are judging what is more likely to persist.

Check possessions that swing games: transition defence, defensive rebounding, and live-ball turnovers. These areas often decide whether a defence “travels” on the road and holds up in the play-offs. A defence that cannot finish possessions with rebounds will bleed second-chance points and foul more to compensate. A defence that gives up transition chances will face easier shots and a higher pace environment, which amplifies every mistake. If you are making a quick but serious assessment, these three checks usually tell you more than a single DRtg rank.